Video Frame.Extractor

Video Frame Extractor: pull frames from any video, right inside your browser.

Drop a video file, or browse

MP4 · WebM · MOV · AVI — up to 2 GB

# features

what you get
F01

100% client-side

Frames are decoded by your browser. No upload, no server, no telemetry — Video Frame Extractor keeps your video file on your device.

F02

Any browser-readable codec

Drop in MP4 (H.264), WebM, MOV, or AVI. Whatever your browser can play, Frame Extractor can pull frames from.

F03

Native resolution

Frame Extractor renders each frame at the video's full resolution by default, with optional max-width down-scaling for huge files.

F04

PNG, JPEG, or WebP

Pick the format that fits your workflow — Frame Extractor exports to PNG, JPEG, or WebP with adjustable quality.

# how it works

three steps
  1. S01

    Drop a video

    Drag any MP4, WebM, MOV or AVI file into the dropzone, or click browse. Up to 2 GB. Nothing is uploaded — the file is read locally.

  2. S02

    Pick your interval

    Choose every Nth frame, every N seconds, or grab a single frame at a precise timestamp. Preview live before extracting.

  3. S03

    Download as ZIP

    Frame Extractor renders frames via HTML5 video and canvas, then bundles them client-side into a ZIP — ready in seconds for storyboards, datasets, or reference.

# faq

common questions
Q01Does my video get uploaded anywhere?
+

Never. The file is decoded by your browser's own <video> and <canvas> elements. There's no upload, no server round-trip, no telemetry on file contents.

Q02What resolution do I get?
+

Frames are rendered at the video's native resolution by default. You can set a max width in the control panel if you want to down-scale.

Q03Which formats are supported?
+

Any video your browser can decode — MP4 (H.264), WebM, MOV, and most common AVI variants. Output is PNG, JPEG, or WebP with adjustable quality.

Q04How many frames can I pull at once?
+

As many as your browser can hold in memory. Long videos at high resolution are bounded by available RAM; lower the max-width or switch to JPEG if you hit a wall.

Got a feature request? /feedback